top of page

 

Classes are the backbone of character development. They range from armored knights to light-footed assassins and aura users.

Each class is unique, but they may share some similarities.

Basic Classes

I

Advanced Classes

II

Example Builds

III

Basic Classes

Every character begins their journey by choosing a Basic Class. This is your starting point and defines your first set of abilities and traits. If it’s your first-ever Basic Class, you also gain First Class features that reflect your original training or background. These features are only granted once, and only from your first Basic Class.

Advancing and Multiclassing

After completing a Basic Class, you have a choice:​​

  • Move into an Advanced Class to further specialize, or

  • Start a second Basic Class to broaden your skillset.

You can have a maximum of two Basic Classes in total.

You must always finish one class before taking another. You can’t begin a new Basic or Advanced Class until your current one is completed.

Advanced Classes

To take an Advanced Class, you must first complete the corresponding Basic Class and sometimes meet additional requirements. For example, you need to complete the Basic Fighter Class before you can choose any Advanced Fighter Class.

As you level up, you may gain up to three Advanced Classes. You can take the same class multiple times to unlock more powerful features or mix different ones for versatility.

Master Classes

If you finished three Advanced Classes and didn't take second basic class, you last class is Master Class. Those classes will be added in the future. Stay tuned!

Prestige

You start with Prestige 1 and every time you fully finish another class, your prestige increases by 1 (to a maximum of 6).​

Special Talents

Every odd level in an advanced class you gain a Special Talent. Every class has a unique sets of Special Talents and this is the only way to gain them. You can't take Special Talents when you gain "Any Talent".

bottom of page