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Melee weapons are divided into six groups depending on their fighting style and the type of damage they inflict:

Light Armor

Armor Name
Passive
Active
Max Agi.
Strength
Features
Cost
Leather Armor
+0
+1
+4
0
Chain Shirt
+0
+1
+4
1
Cuirass
+0
+1
+4
2

Medium Armor

Armor Name
Passive
Active
Max Agi.
Strength
Features
Cost
Brigandine
+1
+2
+0
2
Chainmail
+1
+2
+0
3
Half Plate
+1
+2
+0
4

Heavy Armor

Armor Name
Passive
Active
Max Agi.
Strength
Features
Cost
Splint Armor
+1
+3
+0
4
Plated Mail
+1
+3
+0
5
Full Plate
+1
+3
+0
6

Passive

Passive Bonus. When you take damage without spending Guard Points, reduce that damage by your armor’s Passive Bonus, to a minimum of 1 damage.

Active

Active Bonus. When you spend Guard Points to perform a Block or Dodge reaction, reduce the damage by your armor’s Active Bonus to a minimum of 1 damage. Apply this bonus after all other effects, including any dice rolled during the reaction. 

Max Agi.

Maximum Agility value that can be added to your Defense while wearing the armor. This applies only to Defense. It does not affect Agility used for Attack Rolls or other Action Rolls.

Strength

Strength Requirement of every armor. If you do not meet this requirement, you suffer Disadvantage on all Action Rolls, including Attack Rolls.

Created by Jan Tyszka

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