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Melee weapons are divided into six groups depending on their fighting style and the type of damage they inflict:​​

​

Light Armor

Armor Name
DR
Armor
Max Agi.
Strength
Features
Cost
Padded Armor
1
3
+6
-1
Leather Armor
1
4
+6
+0
Chain Shirt
1
5
+6
+0

Medium Armor

Armor Name
DR
Armor
Max Agi.
Strength
Features
Cost
Brigandine
2
3
+2
+0
Chainmail
2
4
+2
+1

Bludgeoning Vulnerability, Partial Hindering

Breastplate
2
5
+2
+2
Half Plate Armor
2
6
+2
+3

Heavy Armor

Armor Name
DR
Armor
Max Agi.
Strength
Features
Cost
Scale Armor
3
4
+0
+3
Splint Armor
3
5
+0
+4
Full Plate Armor
3
6
+0
+5

DR

Damage Reduction. When you take damage, you may spend 1 Armor Point to reduce that damage by your armor’s DR value. You can use this at any time, including as part of a Block or Dodge Reaction.

Armor

Armor Points represent the armor’s condition. When all Armor Points are depleted, your armor can no longer grant DR. You can restore Armor Points by repairing your armor during a Short or Long Rest.

Max Agi.

Maximum Agility value that can be added to your Defense. The heavier the armor, the lower the Dexterity cap.
This limit applies only to Defense, not to Action rolls or Attack rolls.

Strength

Strength Requirement for each armor. If you do not meet this requirement, you suffer Disadvantage on all Action Rolls, including attacks.

Created by Jan Tyszka

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