Melee weapons are divided into six groups depending on their fighting style and the type of damage they inflict:​​
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Light Armor
Medium Armor
Armor Name | DR | Armor | Max Agi. | Strength | Features | Cost |
|---|---|---|---|---|---|---|
Brigandine | 2 | 3 | +2 | +0 | ||
Chainmail | 2 | 4 | +2 | +1 | Bludgeoning Vulnerability, Partial Hindering | |
Breastplate | 2 | 5 | +2 | +2 | ||
Half Plate Armor | 2 | 6 | +2 | +3 |
Heavy Armor
DR
Damage Reduction. When you take damage, you may spend 1 Armor Point to reduce that damage by your armor’s DR value. You can use this at any time, including as part of a Block or Dodge Reaction.
Armor
Armor Points represent the armor’s condition. When all Armor Points are depleted, your armor can no longer grant DR. You can restore Armor Points by repairing your armor during a Short or Long Rest.
Max Agi.
Maximum Agility value that can be added to your Defense. The heavier the armor, the lower the Dexterity cap.
This limit applies only to Defense, not to Action rolls or Attack rolls.
Strength
Strength Requirement for each armor. If you do not meet this requirement, you suffer Disadvantage on all Action Rolls, including attacks.
