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Every character has two types of Attributes:​
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​Core Attributes – the foundation of your character’s potential.
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Derived Attributes – the numbers you actually use in play, calculated from the Core Attributes.
Core Attributes
Core Attributes range from –3 to +3. Most human characters start with all values at +0.
There are three Core Attributes:​
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Might – Raw physical power and resilience. Characters with high Might excel in close combat and physical challenges.
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Finesse – Precision, agility, and perception. Governs agile melee combat, ranged attacks, reflexes, and evading blows.
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Mind – Mental strength and charisma. High Mind supports arcane abilities and persuasion.
Each Core Attribute is linked to two Derived Attributes.
Derived Attributes
Derived Attributes are the stats used for checks, combat, and abilities. Their maximum value is +6.
Each Derived Attribute is calculated from its Core Attribute, plus a Modifier. A Modifier is a small bonus (from +0 to +3) that represents training, specialization, or natural talent in one specific area.
Derived Attribute = Core Attribute + Modifier
Example: A character with Might +2 and Strength Modifier +1 has Strength +3.
Might
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Strength – Measures raw power in combat. Used for melee attack rolls and athletic training.
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Endurance – Represents toughness. Directly increases maximum HP (12 + Endurance value).
Finesse
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Agility – Determines Defense (avoiding attacks), quick reflexes, and combat with light or finesse weapons.
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Perception – Awareness and accuracy. Governs ranged combat, spotting hidden threats, and reacting to sudden changes.
Mind
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Intellect – Mental focus, memory, and arcane control. Governs supernatural abilities (Aura use) and problem-solving.
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Charisma – Personality and presence. Used for persuasion, leadership, and social influence.
Derived Attribute Value | |
|---|---|
-3 | Very Low |
-2 | Low |
-1 | Below Average |
0 | Average |
+1 | Above Average |
+2 | High |
+3 | Very High |
+4 | Superior |
+5 | Epic |
+6 | Legendary |
Quick Reference
Core = -3 to +3 (average human = 0)
Modifier = +0 to +3
Derived = Core + Modifier (max +6)​
Might → Strength (melee), Endurance (HP)
Finesse → Agility (defense/finesse combat), Perception (ranged/awareness)
Mind → Intellect (aura), Charisma (persuasion/presence)
