Adventurers can’t fight forever. At some point, they must pause to recover, gather strength, and patch up their wounds. There are two types of downtime: Short Rest and Long Rest.
Short Rest
A Short Rest takes about 1 hour of relative safety and calm.
When you complete a Short Rest, choose two of the following:
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Tend to Wounds – Heal 3 HP. You may use this on yourself or an ally.
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Mend Armor – Restore 3 Armor Points. You may use this on yourself or an ally.
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Refocus – Fully restore Stamina, Grace and Focus.
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Steady Nerves – Fully restore your Guard Points.
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Class Feature – Use a Short Rest ability from your class.
A character can only benefit from one Tend Wounds or one Mend Armor during the same Short Rest.
Long Rest
A Long Rest requires around 8 hours of sleep, meditation, or calm shelter.
When you complete a Long Rest, choose two of the following:
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Tend to All Wounds – Heal all HP. You may use this on yourself or an ally.
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Repair Armor – Restore all Armor Points. You may use this on yourself or an ally.
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Regain Strength – Fully restore Stamina, Grace, Focus, and Guard Points.
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Heal Injury – Remove one lasting injury. You can use this only when all HP is restored.
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Class Feature – Use a Long Rest ability from your class.
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