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Adventurers can’t fight forever. At some point, they must pause to recover, gather strength, and patch up their wounds. There are two types of downtime: Short Rest and Long Rest.


Short Rest

A Short Rest takes about 1 hour of relative safety and calm.

When you complete a Short Rest, choose two of the following:

  • Tend to Wounds – Heal 3 HP. You may use this on yourself or an ally.

  • Mend Armor – Restore 3 Armor Points. You may use this on yourself or an ally.

  • Refocus – Fully restore Stamina, Grace and Focus.

  • Steady Nerves – Fully restore your Guard Points.

  • Class Feature – Use a Short Rest ability from your class.

A character can only benefit from one Tend Wounds or one Mend Armor during the same Short Rest.


Long Rest

A Long Rest requires around 8 hours of sleep, meditation, or calm shelter.

When you complete a Long Rest, choose two of the following:

  • Tend to All Wounds – Heal all HP. You may use this on yourself or an ally.

  • Repair Armor – Restore all Armor Points. You may use this on yourself or an ally.

  • Regain Strength – Fully restore Stamina, Grace, Focus, and Guard Points.

  • Heal Injury – Remove one lasting injury. You can use this only when all HP is restored.

  • Class Feature – Use a Long Rest ability from your class.

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Created by Jan Tyszka

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