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Status effects are temporary conditions that can either help or hinder a character during play. These effects may provide bonuses, impose penalties, or alter how a character interacts with the world or combat.

Dazed

Your awareness is dulled and you act slowly.

  • You can only perform one Quick Action during your turn.

Exhausted

Your body is pushed beyond its limits.

  • You have Disadvantage on all Attribute Checks and Attack Rolls.

  • You cannot gain Advantage through any means.

  • Long Rest removes this condition.

Stunned

You are disoriented and unable to act freely.

  • You can only perform Quick Actions.

  • You cannot take Reactions.

Blinded

You cannot see your surroundings.

  • All terrain is treated as Difficult Terrain.

  • You have Disadvantage on Attack Rolls and cannot attack outside melee range.

  • You cannot use Precise Strike.

  • Attack Rolls against you have Advantage.

Entangled

You are trapped or restrained by physical or magical forces.

  • You cannot move.

  • Attacks against you have Advantage.

Fatigued

You are physically and mentally worn down.

  • You have Disadvantage on all Action Rolls (not Attack Rolls).

  • If you become Fatigued again, it escalates to Exhausted.

  • Both Short and Long Rest removes this condition.

Healed Out

Your life energy has recently been restored and needs time to stabilize.

  • You have resistance to healing (you regain only half HP from healing effects).

  • Further healing while this condition is active escalates it to Vital Lock.

  • Healing from Short or Long Rest is unaffected.

  • This condition ends when you finish a Short or Long Rest.

Prone

You are knocked down and vulnerable.

  • You are Slowed.

  • You have Disadvantage on Attack Rolls.

  • Melee attacks against you have Advantage.

  • Ranged attacks against you have Disadvantage.

Slowed

Your movement is impaired and reactions dulled.

  • Your movement speed is halved.

  • You cannot perform Dodge Reactions.

Staggered

  • You have Disadvantage on Attack Rolls.

  • You cannot perform Block Reactions.

Vital Lock

Your life force is sealed and cannot be restored.

  • You are immune to all healing effects, including Aura Techniques, potions, regeneration, and healing during rest.

  • Healing from Short or Long Rest is unaffected.

  • This condition ends when you finish a Long Rest.

Created by Jan Tyszka

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