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Skills allow you to perform various actions with a higher chance of success. By gaining proficiency in a skill, you gains an additional bonus on all checks associated with that skill.


Main Skills

Below is a list of all standard skills grouped into five main categories. Some are associated with more than one attribute - in this case, when performing the skill check, you choose which attribute you want to take the bonus from.

Acrobatics

Balance

Jump
Tumble

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Agility
Strength / Agility
Endurance / Agility

Survival

Climb

Swim
Track

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Strength / Agility

Endurance / Agility

Perception

Trickery

Deception

Sleight of Hand

Stealth

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Charisma

Agility

Agility

Social

Persuasion

Insight
Performance

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Charisma
Perception / Charisma
Charisma

Intellectual
Heal    
Investigation
Search​

 

Intellect

Intellect / Charisma

Perception / Intellect


Knowledge

In addition to the five main categories, there is one more - Knowledge. All skills in this category are associated with Intellect (except in very rare situations). 

You can have a maximum number of different knowledge skills equal to the Intellect value (maximum 4). They can cover a wide variety of topics. The most common ones are listed below:

Knowledge

Alchemy

Aura

Blacksmithing

History

Monsters
Nature

Painting

Religion
Sailing

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Intellect
Intellect
Intellect

Intellect

Intellect

Intellect

Intellect

Intellect

Intellect


Awareness

Awareness measures how alert a character is to movement, sounds, and changes in their surroundings. It’s used to notice hidden enemies, traps, or subtle details in the environment.

Action Roll

Result = d20 + Perception + Intellect + Awareness Specialization

  • You add Intellect only if it’s above +0

  • Only a few classes grant Awareness Specialization

Group Action Roll​

When several characters are on alert — or when someone sneaks up on them — they can roll as a group.

  • One character (usually with highest Awareness) rolls d20.

  • Each assisting ally rolls 1d6 for Advantage (see Advantage rules).

  • Up to five allies can assist (max Level 5 Advantage).

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Created by Jan Tyszka

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