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Combat   >   Actions   >   Quick Actions

Anything that counts as a movement. Every character has a resource Movement Speed that determines the distance they can move on their turn. Most races (such as human) have Movement Speed of 8 meters (or 4 spaces).


Move

Move up to your Combat Speed. Once you perform an Action, any remaining movement is lost. Moving through or out of a hostile creature’s melee reach counts as Difficult Terrain.

Move

Difficult Terrain

If you're on Difficult Terrain your movement speed cost is doubled.


Careful Step

Move 2 meters (1 space) carefully.

  • This movement ignores all Difficult Terrain costs.

  • It does not count as moving past or out of the reach of a hostile creature.

  • Uses up your entire Movement

Careful Step


Fall / Stand

You either fall prone or stand up from prone. This movement type costs you 4 meters (or 2 spaces).

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Fall Stand

Created by Jan Tyszka

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