A special action that you can perform outside of your turn. Usually happens in response to enemy attack.
Guard
When you are hit, you may spend one Guard Point to perform a Dodge or a Block.
Guard reduces damage only. It does not reduce the Hit Strength of the attack.
Dodge​
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Spend 1 GP to reduce the Hit Strength of a single attack by one category
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If damage is reduced to 0, you may immediately move
1 space. -
If you have the Evasion talent, roll your Dodge Die and
for every 3 points rolled, reduce the damage by one additional category.​
Example:
A longsword (3, 5, 7) lands a Medium Hit for 5 damage.
You Dodge the attack, reducing it to Light Hit (3 damage).
Block
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Spend 1 GP to reduce incoming damage by up to 3 total points until the start of your turn.
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This reduction can apply to one attack or be spread across several attacks, until all 3 points are used.
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If you have the Deflect talent (or you're carrying a shield), roll your Block Die and reduce the damage further by the rolled result.
Example:
A mace (2 damage) lands a hit. You Block the attack, reducing all 2 damage and leaving 1 point for a next attack.
Push Away
When an adjacent ally is targeted by an Area Attack, you may use your Dodge Reaction to defend them instead.
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You spend 1 Guard Point, reducing the damage by one Hit Strength category (as per Dodge).
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The ally does not defend — your Dodge replaces their defense.
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You are struck by the attack and take its full damage as if you failed to dodge.​
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