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A special action that you can perform outside of your turn. Usually happens in response to enemy attack.


Guard

When you are hit, you may spend one Guard Point to perform a Dodge or a Block.

Guard

Guard reduces damage only. It does not reduce the Hit Strength of the attack.

Dodge
  • Spend 1 GP when you are hit by a single attack to reduce its Hit Strength by 1 (minimum 0)

  • If this reduces the attack’s Hit Strength to 0, you may immediately move 1 space.

  • If you have the Evasion talent, roll your Dodge Die. On a 5+, reduce the attack’s Hit Strength by 2 instead.

Example:

A longsword (3, 5, 7) lands a Medium Hit for 5 damage.
You Dodge the attack, reducing it to Light Hit (3 damage).

Block
  • Spend 1 GP when you are hit by a single attack to reduce the damage by up to 3 

  • Damage cannot be reduced below 1

  • If you have the Deflect talent (or you're carrying a shield), roll your Block Die. Reduce the damage by the rolled result (minimum 3) instead of 3 (still minimum 1 damage).

Example:

A longsword (3, 5, 7) lands a Medium Hit for 5 damage.
You Block the attack, reducing damage by 3.


Push Away

Push Away

When both you and an adjacent ally is targeted by an Area Attack, you may use your Dodge Reaction to defend them instead.

  • You spend 1 Guard Point, reducing the damage by one Hit Strength category (as per Dodge).

  • The ally does not defend — your Dodge replaces their defense.

  • You are struck by the attack and take its full damage as if you failed to dodge.

Created by Jan Tyszka

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