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Deferred Pain

Your unwavering focus allows you to delay the impact of your injuries, enduring punishment without faltering.

 

Delayed Damage Pool

 

You have a Delayed Damage Pool with a maximum value of 4. You can track this using a d4.

 

When you take damage from an attack, you may spend 1 Stamina Point to transfer damage into your Delayed Damage Pool.

 

  • You can use this ability against multiple attacks, but the total stored damage cannot exceed the maximum value

     

  • Damage stored this way is not taken immediately

     

  • At the end of your turn, you take damage equal to the amount stored in your Delayed Damage Pool, reduced by 1, then the pool is reduced to 0.

     

When you receive healing, you may choose to:

 

  • Restore Health as normal

     

  • Reduce your Delayed Damage Pool

     

  • Or split the healing between both

     

 

Strike of Vengeance

 

While your Delayed Damage Pool is:

 

  • 3 or higher, you deal +1 damage on all Melee Attacks.

     

  • 6 or higher, you deal +2 damage on all Melee Attacks.

     

Requirements:

CLASS: Rank I

CLASS: Rank II

CLASS: Rank III

Level Effect:

  • You have a Delayed Damage Pool with a maximum value of 4. You can track this using a d4.

  • You have a Delayed Damage Pool with a maximum value of 6. You can track this using a d6.

  • You have a Delayed Damage Pool with a maximum value of 8. You can track this using a d8.

Created by Jan Tyszka

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