Deferred Pain
Your unwavering focus allows you to delay the impact of your injuries, enduring punishment without faltering.
Delayed Damage Pool
You have a Delayed Damage Pool with a maximum value of 4. You can track this using a d4.
When you take damage from an attack, you may spend 1 Stamina Point to transfer damage into your Delayed Damage Pool.
You can use this ability against multiple attacks, but the total stored damage cannot exceed the maximum value
Damage stored this way is not taken immediately
At the end of your turn, you take damage equal to the amount stored in your Delayed Damage Pool, reduced by 1, then the pool is reduced to 0.
When you receive healing, you may choose to:
Restore Health as normal
Reduce your Delayed Damage Pool
Or split the healing between both
Strike of Vengeance
While your Delayed Damage Pool is:
3 or higher, you deal +1 damage on all Melee Attacks.
6 or higher, you deal +2 damage on all Melee Attacks.
Requirements:
CLASS: Rank I
CLASS: Rank II
CLASS: Rank III
Level Effect:
You have a Delayed Damage Pool with a maximum value of 4. You can track this using a d4.
You have a Delayed Damage Pool with a maximum value of 6. You can track this using a d6.
You have a Delayed Damage Pool with a maximum value of 8. You can track this using a d8.
