Dragon Aspect
Thanks to your draconic blood, you can manifest aspects of a dragon.
When you take this Talent, choose one Dragon Aspect. You can select this Talent multiple times, choosing a different Aspect each time.
Activation
You activate Dragon Aspects as a Quick Action by spending Focus Points.
You can have multiple Aspects active at the same time. The total Focus cost depends on the combined level of all active Aspects:
Up to 3 levels: 1 Focus Point
Up to 6 levels: 2 Focus Points
Up to 9 levels: 3 Focus Points
Dragon Aspects remain active for 1 hour, unless stated otherwise. You can end your active Dragon Aspects at any time (no action required).
If you activate a new set of Aspects, all previously active Aspects immediately end.
Aspect Progression
You must maintain balance between Aspect levels:
You cannot have more higher-level Aspects than lower-level ones.
To take a Level II Aspect, you must have at least one Level I Aspect
To take a Level III Aspect, you must have at least one Level II and one Level I Aspect
Aspect I
Dragon Voice: Advantage to all Charisma Action Rolls.
Dragon Claws: Your unarmed attack deals the same damage as a Short Sword.
Dragon Wings, Weak: You can glide. You take no damage from falling and can move horizontally while descending.
Dragonskin: You gain the benefit of having an Armor (Cuirass) without it's Partial Hindering property.
Aspect II
Dragon Sight: Advantage on all Perception Action Rolls (except Attack Rolls) and Darkvision.
Dragon Wings: You can fly until the end of your turn. Then you have to wait a full round untill you can fly again.
Dragon Breath: Fire Technique
Dragon Resistance: You gain Resistance the energy type of your dragonn heritage.
Aspect III
Dragon Sense: You gain Blindsight (Short Range).
Dragon Wings, Great: You can Fly.
Dragon Power: You gain Advantage on Strength-based Action Rolls. Your Strength-based attacks deal +1 damage.
Dragon Tail: You gain Advantage on Balance checks. You count as dual-wielding with your tail as a second weapon that deals the same damage as a Great Club.
Requirements:
CLASS: Rank I
Level Effect:
