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Dragon Aspect

Thanks to your draconic blood, you can manifest aspects of a dragon.

 

When you take this Talent, choose one Dragon Aspect. You can select this Talent multiple times, choosing a different Aspect each time.

 

Activation

 

You activate Dragon Aspects as a Quick Action by spending Focus Points.

 

You can have multiple Aspects active at the same time. The total Focus cost depends on the combined level of all active Aspects:

 

  • Up to 3 levels: 1 Focus Point

     

  • Up to 6 levels: 2 Focus Points

     

  • Up to 9 levels: 3 Focus Points

     

Dragon Aspects remain active for 1 hour, unless stated otherwise. You can end your active Dragon Aspects at any time (no action required).

 

If you activate a new set of Aspects, all previously active Aspects immediately end.

 

Aspect Progression

 

You must maintain balance between Aspect levels:

 

You cannot have more higher-level Aspects than lower-level ones.

 

  • To take a Level II Aspect, you must have at least one Level I Aspect

     

  • To take a Level III Aspect, you must have at least one Level II and one Level I Aspect

     

 

Aspect I

 

Dragon Voice:  Advantage to all Charisma Action Rolls.

 

Dragon Claws:  Your unarmed attack deals the same damage as a Short Sword.

 

Dragon Wings, Weak:  You can glide. You take no damage from falling and can move horizontally while descending.

 

Dragonskin:  You gain the benefit of having an Armor (Cuirass) without it's Partial Hindering property.

 

 

Aspect II

 

Dragon Sight:  Advantage on all Perception Action Rolls (except Attack Rolls) and Darkvision.

 

Dragon Wings:  You can fly until the end of your turn. Then you have to wait a full round untill you can fly again.

 

Dragon Breath:  Fire Technique

 

Dragon Resistance:  You gain Resistance the energy type of your dragonn heritage.

 

 

Aspect III

 

Dragon Sense:  You gain Blindsight (Short Range).

 

Dragon Wings, Great:  You can Fly.

 

Dragon Power:  You gain Advantage on Strength-based Action Rolls. Your Strength-based attacks deal +1 damage.

 

Dragon Tail:  You gain Advantage on Balance checks. You count as dual-wielding with your tail as a second weapon that deals the same damage as a Great Club.

 

Requirements:

CLASS: Rank I

Level Effect:

Created by Jan Tyszka

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