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Gadgets

You can create useful gadgets to help you in different situations. They require constant maintenance to work properly, so you cannot create a large number of them and sell them to make money. 

 

You can have an active number of gadgets equal to the maximum number of Grace points, and any gadget that is not in your possession (in the hands of someone nearby) counts as two.

 

 

Simple Gadgets

 

Gyroscopic Actuator: Advantage on Balance Checks.

 

Jumping Boots: Advantage on Jump Checks.

 

Brass Goggles: Immunity to being blinded by light.

 

Flameless Torch: Emits light as a standard torch but without needing fuel.

 

Grappling Gun: Advantage on Climb Checks.

 

 

Advanced Gadgets

 

Noctovisor: Gain darkvision (not superior darkvision).

 

Shocking Glove: Unarmed attack deal Lightning damage: 4, 6, 8. After using needs 1 minute to recharge.

 

Skeleton Key: Opens every simple lock and gives advantage on Sleight of Hands Checks in complex locks.

 

Lie Detector: You gain +15 to Insight checks made to detect lies. This replaces your normal bonuses. 

 

Parachute: Gain Slow Fall: no fall damage. Requires 1-minute setup after each use.

 

 

Masterwork Gadgets

 

Jetpack: TBD

 

Movement Detector: TBD

 

Flamethrower: TBD

 

Targeting System: TBD

 

Net Launcher: TBD

 

Requirements:

CLASS: Rank I

CLASS: Rank II

CLASS: Rank III

Level Effect:

You gain access to level 1 gadgets.

You gain access to level 2 gadgets.

You gain access to level 3 gadgets.

Created by Jan Tyszka

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