Gadgets
You can create useful gadgets to help you in different situations. They require constant maintenance to work properly, so you cannot create a large number of them and sell them to make money.
You can have an active number of gadgets equal to the maximum number of Grace points, and any gadget that is not in your possession (in the hands of someone nearby) counts as two.
Simple Gadgets
Gyroscopic Actuator: Advantage on Balance Checks.
Jumping Boots: Advantage on Jump Checks.
Brass Goggles: Immunity to being blinded by light.
Flameless Torch: Emits light as a standard torch but without needing fuel.
Grappling Gun: Advantage on Climb Checks.
Advanced Gadgets
Noctovisor: Gain darkvision (not superior darkvision).
Shocking Glove: Unarmed attack deal Lightning damage: 4, 6, 8. After using needs 1 minute to recharge.
Skeleton Key: Opens every simple lock and gives advantage on Sleight of Hands Checks in complex locks.
Lie Detector: You gain +15 to Insight checks made to detect lies. This replaces your normal bonuses.
Parachute: Gain Slow Fall: no fall damage. Requires 1-minute setup after each use.
Masterwork Gadgets
Jetpack: TBD
Movement Detector: TBD
Flamethrower: TBD
Targeting System: TBD
Net Launcher: TBD
Requirements:
CLASS: Rank I
CLASS: Rank II
CLASS: Rank III
Level Effect:
You gain access to level 1 gadgets.
You gain access to level 2 gadgets.
You gain access to level 3 gadgets.
