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True Celerity
Air
6th Level Dancing Wind
Action:
Reaction
Duration:
Instantaneous
You move with impossible speed, acting before others can even react.
You may use this Technique to immediately perform one Main Action, even outside your turn (such as during an enemy’s turn).
This does not count as taking your turn and does not change the initiative order. However, after resolving this action, you become Dazed until the end of your next turn.
DC:
42
-
Range:
-
Damage:
Target:
Self
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